Summary
A popular game amongst survivors is the Rock-Paper-Scissors-Lizard-Spock game. To gain their respect, we strongly encourage you to be the best at this game. This will strengthen your reputation and will attract new citizens. Goal : Beat yout opponent 20 times in a row.
Solution
Other than the pairs involving Rock-Paper-Scissors that you already know about, the other pairs are:
Spock vaporizes Rock Spock melts Scissors Paper disapproves Spock Lizard poinsons Spock Lizard eats Paper Lizard poinsons Spock Rock crushes Lizard Scissors decapitate Lizard
Each of the 5 choices have 2 others beating it and 2 others losing. In case of draw, the computer wins (unfair!). Thus, there are no choices better than another. After analysis and attempts to find its strategy, the computer's choices seem random, not based on our previous choices. So there must be another signal to look at…
Looking at the packets transmitted with Wireshark, we see the computer answers turns with 2 packets. First packet with the results of the previous turn (or the welcome message before the first turn), second packet with "I've made my choice, what's yours ?". If you compute the elapsed time between those 2 packets, you discover the count of tenths of seconds tells what the computer will play.
Here's a possible solution in PHP:
#!/usr/bin/php <?php $strategy = array( // Tenths of sec => My choice // Computer's choice 1 => 'Paper', // Rock 2 => 'Scissors', // Paper 3 => 'Rock', // Scissors 4 => 'Scissors', // Lizard 5 => 'Paper', // Spock ); $handle = fsockopen('challenges01.insomni.hack', 9999); echo fread($handle, 1024); $rounds = 0; while (true) { $start = microtime(true); echo fread($handle, 1024); $stop = microtime(true); $think_time = 10 * round($stop - $start, 1); sleep(1); // Think hard… $my_choice = $strategy[$think_time]; echo $my_choice, "\n"; fwrite($handle, $my_choice); echo fread($handle, 1024); if (++$rounds == 20) break; } fclose($handle); ?>