Some mechanics elements can be altered to diversify gameplay between games. For example :
- * Activate "Battle Royale" mode to make a growing part of the field become deadly, forcing the remaining players to get closer to each other.- * "Missile collision" controls whether two projectiles cancel each other, or even if only the weakest one gets destroyed.- * "Shot cooldown" controls the minimum amount of time a player must wait to shoot again.
== Lamp mode ==
There's also a "Lamp mode", which is not a game : it uses the LED strip to play atmospheric animations. The animations are pre-programmed patterns that have varying customizable parts (such as speed, color, brightness, etc.).
= Instances =