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Orbital

1,603 bytes added, 10:33, 26 February 2023
The code for the game server is hosted on GitHub : https://github.com/Pecamo/orbital
 
= Gameplay =
 
== Game mode ==
 
You play Orbital against other players, each using their smartphone. To start a game, at least two players are needed. Once the game starts, each player is assigned a color, a LED lights up to that color. A player controls their LED using three buttons on their phone :
 
* Left : Moves the player's LED to the left
* Right : Moves the player's LED to the right
* Shoot : Fires a projectile in the last moved direction. The distance it travels is proportional to the time elapsed since the last shot.
 
The goal is then to "kill" other players by firing a projectile at them all while staying alive. Two projectiles that meet cancel each other.
 
== Strategy ==
 
With the default settings, players usually evade a projectile by staying at a long enough range or by firing at the incoming one. The battle royale mode forces the remaining players to get close to each other rapidly. Once only two players remain and are at close range, the strategy game that emerges is similar to a basic version of [https://sonichurricane.com/?page_id=1702 footsies] in classic fighting games.
 
== Settings ==
 
Some mechanics elements can be altered to diversify gameplay between games. For example :
 
- Activate "Battle Royale" mode to make a growing part of the field become deadly, forcing the remaining players to get closer to each other.
- "Missile collision" controls whether two projectiles cancel each other, or even if only the weakest one gets destroyed.
- "Shot cooldown" controls the minimum amount of time a player must wait to shoot again.
 
== Lamp mode ==
= Instances =
=== Orbital FIXME ===
Orbital FIXME is the name of the Orbital instance that runs in the local. You can play it on [https://orbital.fixme.chorbital.fixme.ch]
This is the original version and first running instance of the game.
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